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Planescape⁚ Turn of Fortunes Wheel PDF Overview

This 96-page Planescape adventure, available as a PDF download, plunges players into Sigil and the Outlands. Characters awaken amnesiac, victims of a multiversal glitch, and must unravel a reality-bending mystery. The adventure includes detailed maps and assets for a captivating planar journey.

Adventure Summary and Setting

Planescape⁚ Turn of Fortunes Wheel is a Dungeons & Dragons adventure set primarily in Sigil, the City of Doors, and the chaotic Outlands. The adventure begins with the player characters awakening in Sigil, their memories erased due to a multiversal glitch. They are thrust into a mystery involving a reality-warping event that has affected them and the wider multiverse. Their journey will involve navigating the strange and unpredictable environments of the Outlands, encountering bizarre creatures and challenges. The adventure’s narrative focuses on the characters’ quest to recover their lost memories and uncover the truth behind the glitch, potentially impacting the very fabric of reality itself. Throughout their exploration, they’ll interact with various inhabitants of the Planescape setting, including the enigmatic information broker Shemeshka, who plays a pivotal role in their journey. The overarching plot centers on correcting this multiversal anomaly and its far-reaching consequences.

Multiversal Glitch and Character Amnesia

A central element of Planescape⁚ Turn of Fortunes Wheel is a significant multiversal glitch. This glitch serves as the inciting incident, causing the player characters to awaken in Sigil with complete amnesia. They have no recollection of their past lives, identities, or the events leading to their current situation. This amnesia is not merely a plot device; it’s a direct consequence of the reality-warping event. The characters’ lack of memory creates a sense of mystery and intrigue, forcing them to piece together their pasts as they unravel the larger mystery surrounding the glitch. The adventure uses this amnesia to create a unique player experience, emphasizing exploration and discovery as the characters navigate unfamiliar territory both literally and figuratively. The multiversal glitch isn’t just a background element; it actively shapes the gameplay and narrative, presenting the players with unusual challenges and opportunities. The characters’ uncertain pasts affect their interactions with other characters and their choices throughout the adventure.

Sigil, the City of Doors, and Shemeshka

The adventure begins in Sigil, the iconic City of Doors, a chaotic and multifaceted metropolis serving as a nexus for planar travel in the Planescape setting. Sigil’s unique architecture and atmosphere immediately immerse players in the strange and wondrous world of Planescape. The city itself is a character, influencing the narrative and providing a backdrop for the unfolding mystery. Central to the adventure is Shemeshka, a powerful and enigmatic arcanaloth information broker residing within Sigil. Shemeshka’s role is crucial; she acts as a guide and a source of information for the amnesiac characters, offering assistance in exchange for their services. Her motivations are complex and not entirely clear, adding another layer of intrigue to the unfolding adventure. The interaction between the players and Shemeshka is a pivotal point in the narrative, setting the stage for the larger quest and shaping the characters’ understanding of their situation. Shemeshka’s knowledge of the multiversal glitch is vital to the players’ quest to recover their memories and solve the overarching mystery.

Gameplay and Mechanics

The adventure utilizes the standard fifth edition Dungeons & Dragons rules. Characters begin at 3rd level and advance through the adventure, gaining experience points and leveling up. Using provided maps is crucial for navigation.

Character Creation and Starting Level

Players create 3rd-level characters using the rules from the Player’s Handbook. A wide array of character options are suitable, including those from Mordenkainen Presents⁚ Monsters of the Multiverse and, for those wanting characters hailing from Sigil or other planar locations, the options in the companion book Sigil and the Outlands are recommended. In addition to standard starting equipment, characters receive 250 gp for additional non-magical gear and one uncommon magic item of their choice (subject to DM approval). This starting level reflects the impact of the multiversal glitch; characters begin the adventure without memories of their past lives, making the higher starting level appropriate to their mysterious circumstances. The DM might offer suggestions based on character backgrounds and the general setting, ensuring that players’ character options fit the narrative and thematic elements of the adventure. Consider the unique challenges and opportunities presented by the multiversal glitch when guiding players through character creation. This process sets the stage for an engaging and personalized experience within the strange world of Planescape.

Character Advancement and Experience Points

Character advancement in “Turn of Fortunes Wheel” is structured to coincide with the adventure’s progression. After completing significant portions of the adventure, characters receive experience points (XP) sufficient for a level increase, progressing them to the appropriate level for the next chapter. The provided character advancement table details the expected level at the start of each chapter, guiding the DM in awarding XP appropriately. Many chapters in Part 2 allow for flexible order of events, resulting in three levels gained in this section. A significant XP award at the conclusion of Chapter 14 propels characters to a higher level, preparing them for the final challenges. The adventure culminates with characters reaching 18th level, representing their growth and mastery of skills gained throughout the planar journey. This system ensures a consistent challenge while allowing for some player agency in the order of events. The DM should use the XP guidelines to maintain a balanced progression of player power throughout the adventure, ensuring the encounters remain engaging and rewarding.

Using the Provided Maps

The Planescape⁚ Turn of Fortunes Wheel PDF includes a generous collection of 82 maps, formatted for diverse printing needs. These range from standard 8.5×11 inch Letter size to larger 11×17 inch Tabloid and A3 sizes, ensuring compatibility with various printers and play styles. Digital versions are also provided, including 100ppi JPG images, both with and without grids for easier viewing and integration into virtual tabletops (VTTs). Furthermore, dd2vtt files (compatible with Dungeon Scrawl) and even Dungeon Draft map and asset files are included, catering to diverse digital mapping preferences. The maps’ completeness is emphasized, suggesting a high level of detail and thoroughness. The DM should integrate these maps strategically, revealing them at appropriate points in the narrative. This allows for a more immersive experience as players explore Sigil and the Outlands, utilizing the visuals to enhance their understanding of the environment and to aid in tactical decision-making during encounters. The variety of formats helps ensure accessibility and easy integration into any preferred play environment.

Adventure Structure and Content

Turn of Fortunes Wheel unfolds in three parts⁚ “Schemes in Sigil,” “Into the Outlands,” and “Unity of Rings,” each building upon the previous one to create a comprehensive planar adventure.

Part 1⁚ Schemes in Sigil

This initial chapter introduces the players to the vibrant chaos of Sigil, the City of Doors. Awakening with amnesia, the characters are immediately thrust into the heart of the adventure, grappling with the unsettling reality of their fragmented memories and the multiversal glitch affecting them. Their exploration of Sigil’s diverse districts and inhabitants will be key to understanding their situation and the larger mystery at hand. The encounter with Shemeshka, the enigmatic information broker, marks a turning point, as she offers her services in exchange for a task that will lead the players on a journey far beyond the city’s walls. This section sets the stage, establishing the core conflict and motivating the players to embark on the perilous quest that lies ahead. Players will navigate the treacherous streets of Sigil, encountering a colorful cast of characters and uncovering clues that hint at the broader scheme threatening the multiverse’s stability. The challenges in Sigil serve as a tutorial, allowing players to become accustomed to the unique setting and mechanics of the adventure before venturing into the more dangerous territories of the Outlands. The intrigue and mystery built up within Sigil’s confines will drive the players forward, eager to uncover the truth behind their amnesia and the overarching plot threatening to unravel reality itself. The mysteries unveiled in Sigil will provide the players with the initial momentum needed to tackle the challenges of Part 2.

Part 2⁚ Into the Outlands

Having accepted Shemeshka’s proposition within Sigil, the players now journey into the surreal and unpredictable landscape of the Outlands. This section significantly expands the scope of the adventure, taking the players far beyond the familiar confines of the City of Doors. The Outlands present a vast and ever-changing environment, filled with bizarre and wondrous locations, each posing unique challenges and opportunities for exploration and discovery. The search for the missing modron, R04M, becomes the central focus, driving the players through a series of encounters and trials. They will utilize the mimir, a magical device, to navigate this chaotic plane and learn more about the multiversal glitch. The Outlands’ unpredictable nature will test the players’ resourcefulness and adaptability, forcing them to make critical decisions that will shape the course of their adventure. This part of the adventure emphasizes exploration and problem-solving, allowing the players to utilize their skills and creativity in overcoming the obstacles presented by the Outlands’ strange environment. The players will encounter unusual creatures, navigate treacherous terrains, and uncover hidden secrets that will shed light on the larger conspiracy at play. The journey through the Outlands serves as a crucial middle act, building suspense and setting the stage for the climactic confrontation in Part 3.

Part 3⁚ Unity of Rings

The final act, “Unity of Rings,” unveils Shemeshka’s true role in the unfolding events and the players finally confront the consequences of the multiversal glitch. This section focuses on the culmination of the investigation and the players’ efforts to restore balance to the multiverse. The players’ recovered memories and newfound understanding of the situation allow them to strategize effectively against the forces threatening the planes. This part of the adventure might feature a thrilling chase, a perilous confrontation, or a complex negotiation, depending on the choices made by the players throughout the preceding parts of the game. The players must decide how to handle the dangerous information carried by the lost modrons, a decision that will have far-reaching consequences on the stability of the multiverse itself. The choices made here will determine the ultimate fate of the planes and the players’ own destinies. This section calls for strategic thinking, teamwork, and decisive action as the players face the ultimate challenge of altering or maintaining the status quo. The narrative concludes with the players deciding whether to preserve the current order or reshape the multiverse according to their own vision, bringing a satisfying resolution to their long and perilous journey.

Available Resources

The Planescape⁚ Turn of Fortunes Wheel PDF offers multiple formats for download, including printable maps in various sizes (8.5×11, 11×17, A3), JPGs, and Dungeondraft assets. Additional Planescape materials may enhance your gameplay experience.

PDF Download and Formats

The core Planescape⁚ Turn of Fortunes Wheel adventure is available for download as a PDF. This digital format provides ease of access and convenience for Dungeon Masters and players alike. Multiple PDF formats are offered to cater to different needs and preferences. These may include options optimized for various screen sizes and resolutions, ensuring readability on tablets, computers, and other devices. Furthermore, the availability of a high-resolution PDF allows for optimal printing quality, should you prefer a physical copy of the adventure for use at your game table. The digital format also offers features like hyperlinks, bookmarks, and searchable text for enhanced navigation and quick reference to specific sections of the adventure, such as character creation guidelines, encounter descriptions, and detailed maps.

Printable Maps and Assets

Enhance your Planescape⁚ Turn of Fortunes Wheel experience with readily printable maps and assets. The PDF includes high-resolution images of maps depicting key locations in Sigil and the Outlands, crucial for visualizing the adventure’s settings and guiding player movement. These maps are designed in various formats to suit different printing preferences, including standard 8.5×11 inch letter size, larger 11×17 inch tabloid size, and A3 size for those who prefer even more detail. Additionally, digital image formats like JPGs are provided, offering flexibility for use in virtual tabletop software or for those who prefer digital map integration. These JPGs are available with and without grids, catering to individual DM styles. Furthermore, some versions include support for Dungeondraft, a popular digital map-making tool, allowing for further customization and integration with other digital assets. The readily available printable assets ensure that players and Dungeon Masters have a complete and visually engaging experience, bringing the world of Planescape to life.

Additional Planescape Materials

To fully immerse yourself in the world of Planescape, consider supplementing Turn of Fortunes Wheel with other related materials. The adventure is part of a larger initiative reintroducing the Planescape setting to Dungeons & Dragons, suggesting the existence of companion books offering further details on Sigil, the Outlands, and other planar locations. These supplementary materials likely expand upon the lore, providing richer descriptions of the inhabitants, factions, and unique characteristics of this multifaceted setting. They could also include additional adventures, expanding the possibilities for continued planar exploration beyond the events of Turn of Fortunes Wheel. Furthermore, seeking out older Planescape publications from previous editions of Dungeons & Dragons could unearth a wealth of background information and inspiration. These older resources might offer alternative perspectives on familiar locations or introduce entirely new aspects of the Planescape cosmology, enriching the overall campaign experience. Exploring these additional resources can deepen understanding and enjoyment of the unique and vibrant world of Planescape.

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